Guide

How to run a 10×10 board-game challenge

A 10×10 challenge means ten plays of ten selected games and is designed to explore titles beyond a first play.

This guide turns “How to run a 10×10 board-game challenge” into a repeatable process. A 10×10 challenge means ten plays of ten selected games and is designed to explore titles beyond a first play. The goal is not perfect control, but a clear decision made before the session and a short note after it.

1. Choose games of varied length

Choose games of varied length. Treat this as step 1, not a loose suggestion. Decide who is responsible, what information is needed and when the step is complete. During the first session, keep the procedure simple and record only one observation. On the next play, compare the result and adjust the smallest element that caused friction.

2. Confirm group interest

Confirm group interest. Treat this as step 2, not a loose suggestion. Decide who is responsible, what information is needed and when the step is complete. During the first session, keep the procedure simple and record only one observation. On the next play, compare the result and adjust the smallest element that caused friction.

3. Log every play from the start

Log every play from the start. Treat this as step 3, not a loose suggestion. Decide who is responsible, what information is needed and when the step is complete. During the first session, keep the procedure simple and record only one observation. On the next play, compare the result and adjust the smallest element that caused friction.

4. Allow one replacement for a poor fit

Allow one replacement for a poor fit. Treat this as step 4, not a loose suggestion. Decide who is responsible, what information is needed and when the step is complete. During the first session, keep the procedure simple and record only one observation. On the next play, compare the result and adjust the smallest element that caused friction.

Practical example

Example: plan one session using all four steps above. After the game, write down the title, player count, actual duration and one sentence answering whether “how to run a 10×10 board-game challenge” worked for this group. This creates evidence for the next decision instead of relying on memory.

Quick checklist

  • Choose games of varied length
  • Confirm group interest
  • Log every play from the start
  • Allow one replacement for a poor fit
Adapt the process to the people at the table. A tool should reduce tension, not create it.

Related guides